Just an update


Klahré

Now I do realize that I've been silent for too long, but hey there was work to be done, and I want to do it right. At the present time I am working hard to design the final dungeon. For me final dungeons are always a bit of a special moment. After all, the player then knows they are reaching the end of the game and that they are about to meet the final boss etc, etc, and that's why if there's always one dungeon I wanna do right, it's that one. All other dungeons and sidequests are already present now, so when it purely comes to game content, the last part of work is now in motion.



Of course, once that dungeon is finished, and the final boss also fully functional my work hasn't ended. There are still a few parts of the entire setup that I need to complete and once that's done the last stage of debugging will begin and that's the part I always hate the most. It gets me every time how many bugs have managed to sneak past me, or worse, how many bugs came to be due to features added later in the development stage but older content no longer being fully compatible with the new code. Trust me it's terrible.

Brian Kernighan quote: Debugging is twice as hard as writing the code in...


I don't know if you are familiar with this quote, but trust me, I've been coding for many years now and I can only say that Kernighan was right! 


Once that part has been taken care of, the engine and the builder I both created myself, have the possibility to come up with a build for debugging, but you really don't wanna have that build, and for release, and then you got the fully packed game ready for you to play. The first release will still officially be alpha and only be for Windows. I've been investigating the possibility to release the game for Linux as well, but in the end a lot of people recommended me not to bother a true Linux compilation, due to too many differences between all the distros and stuff, and to just package the Windows version with a shell script running the Windows build with Wine (thus requiring Wine as a dependency) in stead and to consider that the "Linux version". It's a bit of a crude method of you ask me, but if that's really the best way (or least bad way), then I guess I gotta give it a go.  It's a bit of a hassle that I cannot add the "executable" attribute to a file from Windows. Oh well.



So all in all, I cannot yet say how much more time I need to complete the entire development. Star Story II was one of my quicker projects and also a bit of a reaction of mine to recent events so it had to be, but still I wanna do things right and not to rush everything up. That would help nobody.  It's also my planning that this will be the last project in my Apollo Game Engine, although this decision is not yet final.


Anyway, I've talked too much already. I am working on this, and I do plan to finish this properly. 👍

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(1 edit)

Hey Jereon, how's it going? Good progress so far.  

By the way, it's Game Jam 2023 time!

Certainly. I've just added the final boss, and I am now testing the New Game+ system. 
I was just about to post another log on matters.