First alpha now downloadable


Well congratulations to Itch.io for having the first public release of Dyrt.NET

A few important notices are in order:

  • THIS IS ALPHA! Most of this should be working now, but some final tests are still taking place. Some bugs and crashes can still happen.
  • The Italian "Translation" is automated and yet incomplete. I don't speak Italian myself, but an Italian friend of mine requested me to do this so he could understand the dialogs better. Expect a lot of grammar errors here or even things that may not even make sense in the Italian language. Since this translation is not yet complete parts that have not yet been translated will still be shown in English.
  • The first couple of days, if not weeks, expect a crapload of updates... Nearly every bug fixed, or addition to the Italian "translation" will be updated almost immediately here. Thanks to Butler being a very cool tool and sophisticated enough for the job I needed it for, this can go ultra fast. If you cannot cope with that many updates, then perhaps it's better to wait until the BETA has been announced.
  • Input being registered by the game while the OS is not on focus of it is an XNA issue, and when I googled up what to do about it, they were not really helpful... actually even taking pride in the issue seeing it as a very sophisticated feature. I see it as a bug, even when it was implied to be implemented on purpose. As far as I am now aware of there's nothing to do about as long as this engine is used. Now I do have plans to eventually recreate the underlying NALA system to C++ eventually, but this is a plan for the longer term. You are aware of the issue itself and the fact I know about it.


If you encounter any bugs you think I am not aware of, please write a ticket about it on my issue tracker: https://github.com/PhantasarProductions/dyrt.net/issues


By the way.... HAPPY NEW YEAR!

Files

dyrt-net-win64.zip 1 GB
Version 74 Aug 03, 2022
dyrt-net-win64.zip 1 GB
Version 1 Jan 03, 2021

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